Yush! >:O
But it's just more images.
zooom!
Sunday, October 9, 2011
Saturday, October 8, 2011
Ohai
Wow, only 1 week between posts? Maybe I can get back into the habit of posting these....
The end of term 2 is insane. We have so many projects; Flash, a Team Management group project, a reverse engineering group project, a Deathmatch level in UDK, our final Concept Doc & pitch, and our final weekly assignment for critical analysis. So much work!
Today was spent almost entirely working on the level for our flash game. I was hoping to finish up one more enemy this weekend too, but I don't know if that's going to happen.
I said I'd post more about our Flash game when I had the time and motivation, but I only feel half up to it. So how about I just sum up our Flash game in a nutshell? You are a rogue, you've found a mystical artifact, you fight zombie golem things in a cave. Here, have some screenshots:
Level's still in progress. Hopefully there will be a boss fight at the end, but the deadline is coming up fast.
In other news, Monday is Thanksgiving! But I'll likely be spending it at school working on my deathmatch level. I might bake cookies for a potluck that's going on at school though, we'll have to see if I have the time/energy for it.
Anyhoo, I suppose I'll do a bit more work and hit the hay, g'night.
The end of term 2 is insane. We have so many projects; Flash, a Team Management group project, a reverse engineering group project, a Deathmatch level in UDK, our final Concept Doc & pitch, and our final weekly assignment for critical analysis. So much work!
Today was spent almost entirely working on the level for our flash game. I was hoping to finish up one more enemy this weekend too, but I don't know if that's going to happen.
I said I'd post more about our Flash game when I had the time and motivation, but I only feel half up to it. So how about I just sum up our Flash game in a nutshell? You are a rogue, you've found a mystical artifact, you fight zombie golem things in a cave. Here, have some screenshots:
Level's still in progress. Hopefully there will be a boss fight at the end, but the deadline is coming up fast.
In other news, Monday is Thanksgiving! But I'll likely be spending it at school working on my deathmatch level. I might bake cookies for a potluck that's going on at school though, we'll have to see if I have the time/energy for it.
Anyhoo, I suppose I'll do a bit more work and hit the hay, g'night.
Saturday, October 1, 2011
Game Design Wisdom
Regular posting fail.
Term 2 is barreling to a close and things are hectic, so this'll be just a quick post. Must work on Flash game! More on that later when I have the time and motivation... which may not come until the end of the term.
We have a lot of papers we have to write this term; mostly concept docs and critical analyses of games. These assignments are incredibly helpful though, picking apart games is fun and useful and knowing how to use language to its full potential will help you no matter what field you work in. Also being able to write an awesome concept document so you can pitch a game is invaluable.
This term also seems full of nuggets of wisdom, three of which I really don't want to forget.
1. No IP is bad.
2. No mater what IP you're forced to work with, make the game you want to make and make it good.
3. Saying "I want to work at _____ studio" is different from saying "I want to be good enough to work at ____ studio"
The third one really stuck with me. I want to be good enough to work at the studios I respect and admire the most; even if I don't end up working there.
Gaaah! That thought makes me want to draw!!
Back to work!
Term 2 is barreling to a close and things are hectic, so this'll be just a quick post. Must work on Flash game! More on that later when I have the time and motivation... which may not come until the end of the term.
We have a lot of papers we have to write this term; mostly concept docs and critical analyses of games. These assignments are incredibly helpful though, picking apart games is fun and useful and knowing how to use language to its full potential will help you no matter what field you work in. Also being able to write an awesome concept document so you can pitch a game is invaluable.
This term also seems full of nuggets of wisdom, three of which I really don't want to forget.
1. No IP is bad.
2. No mater what IP you're forced to work with, make the game you want to make and make it good.
3. Saying "I want to work at _____ studio" is different from saying "I want to be good enough to work at ____ studio"
The third one really stuck with me. I want to be good enough to work at the studios I respect and admire the most; even if I don't end up working there.
Gaaah! That thought makes me want to draw!!
Back to work!
Thursday, August 18, 2011
Term 1, COMPLETE!
Dah, been a while, I should really try to get back into the habit of posting these regularly.
So yesterday was the end of my first term in Game Design. It was a great term and I really like my class, everyone is very nice and fun and funny. I created a board game, learned the basics of programming in C#, was introduced to Google Sketchup, and pitched a game idea to a room full of 20+ industry people.
That last one was terrifying.
But their feedback was fair and honest and it did help me learn. The way other classes were talking about it, it sounded like it was going to be harsh, but it wasn't, they were just very thorough in their critique, but never unfair. Just the way it should be :)
Other than the pitch the most daunting assignment we received was the board game. It was definitely the biggest project, but it was also pretty fun. I created a game I name Mithyr, where players work together against the board, trying to settle a cursed valley and slay a dragon. Unfortunately my game still had quite a few flaws by the end of things, and I didn't quite manage to pull off what I wanted to create (Originally I wanted the players to work against themselves as well as the board, but it wound up working better as a fully cooperative game). I still like what I came up with, though, maybe I'll work on it some more in the future.
Next term our big project is apparently a group flash game, according to the other classes it is going to kick our collective butts.
But for now we get a weeklong summer break, I think I'm going to fill it with Dragon Age 2 and Minecraft, aahhh....
So yesterday was the end of my first term in Game Design. It was a great term and I really like my class, everyone is very nice and fun and funny. I created a board game, learned the basics of programming in C#, was introduced to Google Sketchup, and pitched a game idea to a room full of 20+ industry people.
That last one was terrifying.
But their feedback was fair and honest and it did help me learn. The way other classes were talking about it, it sounded like it was going to be harsh, but it wasn't, they were just very thorough in their critique, but never unfair. Just the way it should be :)
Other than the pitch the most daunting assignment we received was the board game. It was definitely the biggest project, but it was also pretty fun. I created a game I name Mithyr, where players work together against the board, trying to settle a cursed valley and slay a dragon. Unfortunately my game still had quite a few flaws by the end of things, and I didn't quite manage to pull off what I wanted to create (Originally I wanted the players to work against themselves as well as the board, but it wound up working better as a fully cooperative game). I still like what I came up with, though, maybe I'll work on it some more in the future.
Next term our big project is apparently a group flash game, according to the other classes it is going to kick our collective butts.
But for now we get a weeklong summer break, I think I'm going to fill it with Dragon Age 2 and Minecraft, aahhh....
Friday, July 8, 2011
Well, This is Embarrassing...
3 months without a post? Oh dear... I'd say I had nothing to write about, but that would be a complete lie.
My group finished our final project, it was crazy and towards the end it was kicking out butts, but we got it done and we learned a lot. If anybody's interested, here's a link to where you can download it (fair warning: it's not very good, just the name should tip you off :P )
After that, well... I started Game Design! :D!! I'm currently writing this from Game Design Classroom 1. Apparently they want us to create a blog for school, surprise! How prepared I am.
Other things that have happened since my last post
-I didn't win the Women in Games scholarship, but I managed to get everything sorted out so I could come anyways, and the person who did win seems like she deserves it :)
-Jumped on a Minecraft server with my friends, it's super fun and I hope some of our class will join us. Can't wait for 1.8! Adventure Update!
-May have to leave my job depending on the workload I have for class :(
-Learning programming, yay!
-Have to create a board game for school
-Very, very tired --.--
Also, we have to create a flash portfolio site for class as well. Once I have that up and running I'll be linking it here.
Hmm.... this place could do with a bit of sprucing up I think, maybe I'll tweak things a tad.
My group finished our final project, it was crazy and towards the end it was kicking out butts, but we got it done and we learned a lot. If anybody's interested, here's a link to where you can download it (fair warning: it's not very good, just the name should tip you off :P )
After that, well... I started Game Design! :D!! I'm currently writing this from Game Design Classroom 1. Apparently they want us to create a blog for school, surprise! How prepared I am.
Other things that have happened since my last post
-I didn't win the Women in Games scholarship, but I managed to get everything sorted out so I could come anyways, and the person who did win seems like she deserves it :)
-Jumped on a Minecraft server with my friends, it's super fun and I hope some of our class will join us. Can't wait for 1.8! Adventure Update!
-May have to leave my job depending on the workload I have for class :(
-Learning programming, yay!
-Have to create a board game for school
-Very, very tired --.--
Also, we have to create a flash portfolio site for class as well. Once I have that up and running I'll be linking it here.
Hmm.... this place could do with a bit of sprucing up I think, maybe I'll tweak things a tad.
Tuesday, April 5, 2011
In Space No One Can Hear You Play The Flute
I think more astronauts should bring cameras into outer space...
Wednesday, March 30, 2011
Playing with Puppets
I stumbled across a Ted Talk recently featuring the life sized, ridable horse puppet from the play War Horse. I've never seen War Horse, so I can't give any opinion on the play itself, but the puppet is incredible and the style it gives to the play is just.... so unique. I just love the image of these earthy looking wooden horses moving about among the real people.
If you watch the first video, take a look at the shot about 30 seconds in. That single shot is amazing, the fluid motion of the puppet, if I couldn't see the puppeteers controlling the horse I would think that it was done in CG. Now that's talent.
Then again, maybe it just speaks to the child in me who wished her toys would come to life... particularly a certain awesome lion beanie I had...
And here is the Ted Talk demonstrating the puppet, just to warn you it's a little cheesy at points.
Now back to work I go!
If you watch the first video, take a look at the shot about 30 seconds in. That single shot is amazing, the fluid motion of the puppet, if I couldn't see the puppeteers controlling the horse I would think that it was done in CG. Now that's talent.
Then again, maybe it just speaks to the child in me who wished her toys would come to life... particularly a certain awesome lion beanie I had...
And here is the Ted Talk demonstrating the puppet, just to warn you it's a little cheesy at points.
Now back to work I go!
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