Showing posts with label Women in Games. Show all posts
Showing posts with label Women in Games. Show all posts

Friday, July 8, 2011

Well, This is Embarrassing...

3 months without a post?  Oh dear... I'd say I had nothing to write about, but that would be a complete lie.

My group finished our final project, it was crazy and towards the end it was kicking out butts, but we got it done and we learned a lot.  If anybody's interested, here's a link to where you can download it (fair warning: it's not very good, just the name should tip you off :P )

After that, well... I started Game Design! :D!!  I'm currently writing this from Game Design Classroom 1.  Apparently they want us to create a blog for school, surprise!  How prepared I am.

Other things that have happened since my last post

-I didn't win the Women in Games scholarship, but I managed to get everything sorted out so I could come anyways, and the person who did win seems like she deserves it :)
-Jumped on a Minecraft server with my friends, it's super fun and I hope some of our class will join us.  Can't wait for 1.8!  Adventure Update!
-May have to leave my job depending on the workload I have for class :(
-Learning programming, yay!
-Have to create a board game for school
-Very, very tired --.--

Also, we have to create a flash portfolio site for class as well.  Once I have that up and running I'll be linking it here.

Hmm.... this place could do with a bit of sprucing up I think, maybe I'll tweak things a tad.

Sunday, March 13, 2011

Post Process Volumes, Anothology Covers and Turtles, oh my!

Dropped off my scholarship applications last week, all I can do now it cross my fingers and hope for the best... and have nightmares about being disqualified for overlooking something and making a tiny mistake on my application. Heh heh...

But let's talk about less stressful things, I've been making my way through UDK tutorials and just finished off the basics of creating a level and got my first taste of Kismet. The idea of visual scripting is very intriguing to me, code is something I've wanted to learn for a long time, however I am definitely a much more visually oriented person. Other, more widespread coding languages are still something I'd like to sink my teeth into however.  I am getting a taste of some coding in flash class, but it's not really the main focus of the class and we haven't gone very in depth so far; unless we dive further in down the line, it's only serving to whet my appetite.

One of the things I learned about today was post process volumes. I have to say it's probably rather silly how much I like those things, but man, the possibilities!

This probably isn't the best explanation, but basically a post process volume allows you to change the look of a particular area of your level by adding a volume around it. You can change the settings of that volume to to tweak things like the colour of the area, the depth of field, bloom and more, and you can change how quickly these settings take effect. For example, if you were making a horror level, you could set up a volume around a particular room that would cause everything to suddenly turns red once the player walked into that room, or you could set it up so that as the player explores and spends more time in the room, the colour slowly fades away until everything is black and white.

There's so many ways you could apply this; you could create a desert game where the environment feels boiling out in the open, but stepping into a cave feels instantly cooler. Or you could make an area filled with poison, that causes the player's vision to be slowly more blurred the longer they stay there, as if their character is about to pass out. It makes me want to take what I learned in Cine class about movie lighting and create a level in which the player walks through different movie genres, from Horror, to Western to Noir to Sci-Fi.

Anyhoo, tomorrow I have comic class, which so far looks like it'll be great fun. We're teaming up with students from VFS's writing program, they'll be writing four pages of a comic and we'll be drawing them, in the end it will all be put together as an anthology. Last class the writing students pitched 3 concepts and we got teamed up, and I'm quite happy with the story I'm to illustrate. However, the comic class is for Animation stream students and I'm in the digital design stream, I'm just sitting in on it because I really love comics and I wanted to learn more about creating them. As a result I'm supposed to help with the cover and packaging for the anthology and I'm to make that my primary focus. At work today I was jotting down some ideas for a theme to sort of tie the whole anthology together, something like The Worlds Inside your Head, or Creativity or Bringing your Ideas to Life, to emphasize the joining of different VFS programs in the common goal of learning and creating, or possibly something like Comic vs Graphic as we have a mix or more comedic, newspaper style "comics" versus darker, more mature "graphic novel" type stories.

Well, I have work to do, so I should probably wrap this up for now.  I suppose I'll finish this post off with another video, I've been throwing a lot of these up here lately, haven't I?



So cute.... so tiny....

Oh and... um... it-it's a wonderful use of depth of field... and really shows turtle movement and anatomy which could be a helpful reference for anyone wanting to draw a turtle...

Yeah.... That's totally why I linked it.

Friday, February 25, 2011

Break Time is Work Time

Got a couple days off of school now that term 4 has ended.

Time to catch up on UDK tutorials and work on scholarship stuffs, I want to get my scholarship stuff more or less done this weekend so I can focus on final project stuff.

But this is pretty much me right now:



hmmm... I could say more, but I think I'll save it for later and try to get my stuff done.

In lieu of words, have another video:

Monday, February 7, 2011

Sleeeeeeeep

I am so absoultly tired, I can't believe it.  If my train of thought seems to go crashing off the tracks more than usual in this post, blame it on sleep deprivation.  Ah well, it's good practice for my next 2 terms.

This past weekend my freaky 13 group filmed, my apartment was taken over by lighting equipment and we splattered fake blood all over my kitchen floor, ordered pizza and pulled out a large amount of our own hair trying to figure out how to light in the tiny space that makes up my kitchen and bathroom.  It was great fun, but also very exhausting and frustrating at times.  Now we're into post production, I hope everything turns out nicely :)  But shooting late into the night, then getting up early for work, then heading straight home to continue shooting.... very tiring.  I have some homework I should work on, but right now I think I'm just going to update my homework list, work out my priorities for what I should work on when and hit the hay, give myself one day of rest before jumping back into work.

Today my final project group had a meeting with a member of the game design staff about our game, he was very helpful and nice, and brought in the level design teacher (whose level design sample class I attended at the game design expo) to speak with us a little bit.  He even talked to me a little bit about the scholarships I am applying for and wished me luck.  I also wound up getting a third letter of reference from the program manager of Foundations, I expressed some worry about giving the scholarship committees more than they ask for, as I know they have a lot of applications to go through and I don't want to take up their time, but he told me not to worry about that.  All this just makes me even more determined to find some way to pay my tuition, I will figure something out.

After the talk with the game design staff we headed back to school, popped into the coffee shop and met up with a member of our group who couldn't make it to the meeting, we filled him in on what we had talked about.  After that I wound up spending a good chunk of time sketching out some really rough concept art for a personal project of his, which was quite fun, looks like I don't have to worry anymore about my drawing skills stagnating.

Well, I think I'm going to end this post here, I should probably get some rest, tomorrow will be another busy day.

Wednesday, January 26, 2011

Game Design!

Well it looks like I'll get my wish for sketching more often, for my final project I'm teaming up with several classmates to make a game, and I'll be doing a large amount of the concept artwork :D

Farewell sleep, I will miss you during the next few months...

Anyhoo, school is crazy busy right now, besides planning out the final project, I am the production manager for my Freaky 13 group (paperwork, paperwork, paperwork) I have to make a short video with my group for Art and Creativity (which will hopefully be filmed this Friday) I have my life drawing project which keeps getting pushed down on my priority list, I have two 3 page scripts of dialogue due for writing that I need to do (also a group thing BTW) as well as my final script for writing, and I also need to work on my elevator pitch for our Final Project class (way down on my priority list as well....)

I also need to figure things out when it comes to the student loan I'm applying for, and the 2 scholarships I'm applying for.  Meep!  Yet more paperwork >.<

I'm really hoping to get the Women in Games scholarship, it would pay my entire tuition for game design, which would be a load off my mind.  But for the scholarships I need to get 2 letters of reference (I asked 2 of my instructors and they both agreed, which I'm really thankful for) do a synopsis for a game I am passionate about making, and write an open letter explaining why I deserve the scholarship.  I've picked which game idea I'm going with, I just need to flesh it out now, and I have a wordpad document full of brain vomit relating to the letter.  I'm really glad I'm in my Final Project and Career Orientations classes right now, because the things they've taught us about industry expectations and making yourself stand out are really helping, I'm trying to take it all to heart and make my open letter the best it can be.

This past weekend I attended the Game Design Expo with a few friends, it was amazing and I'm so glad I got to go.  I was originally only going to attend the free open house on Sunday, however I wound up getting to go to the Industry Speaker Day of Saturday thanks to a friend :D  I missed the first half because I had to work, but the few talks I got to attend were great, they were very informative and fun.  after the talks there was time to meet and talk with other people attending the event, I just wanted to hide though D:  But we wound up meeting a girl who's going to be in our Game Design class for June.  She fit right into our little group and she wound up hanging out with us for the rest of the weekend and giving input into the game we're making for our final.  Turns out she's my competition for the Women in Games scholarship, but that's okay, I hope one of us wins it :)

On Sunday they announced the Women in Games scholarship, we both picked up the forms and asked our questions.  Then we got to sit in on a few classes, we missed out on the flash gaming class, but the other classes we attended were great.  There were prizes, none of which I won, but my friends won things, including several copies of Halo Reach and some angry birds plushies.  I took a ton of notes and we threw ideas around for our game in between classes, we also met up at a Starbucks afterward and discussed it more.

All in all it was a great weekend.  There were also things scheduled on Friday, however I could not attend as I unfortunately had a class.... :(

Well, I think that's about all for this post, so until later :P