Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts

Tuesday, December 14, 2010

Discovery!

Gotta present this morning, my time lapse is taking for freaking ever to export.

So here's my last few sketches:


Wednesday, December 8, 2010

hrasfldrghq



Hmm.... I dunno.... for some reason I get the feeling that several of these colour schemes look like they belong in a rainforest, not a desert...

Oh well, they're not the final ones anyways.

Now I just need to:
~Tweak their designs a little bit
~Make their final colour schemes
~Finish sketching up the dynamic poses
~Do their creature sheets
~Make my process binder
~Finish my powerpoint

Just gotta e like that train; I think I can I think I can I think I can...

Thursday, December 2, 2010

They did the Monster Mash...

I am incredibly tempted to play The Monster Mash during my presentation for Discovery...

Anyhoo, I'm here at school, working on my Discovery PowerPoint, I want to make it look nice, not rush it at the last minute.  Though I have yet to work on my process binder... >_O

I've played around a bit with recording myself working on discovery, but whenever I hit that record button I suddenly just am not happy with what I'm sketching >.<  I'll keep trying and hopefully I'll get enough interesting stuff that maybe I can make a time lapse or something.  I'm seriously considering just dropping the 5th monster and getting to work on finishing up the ones I have and making creature sheets for them, then that way I can make add in a nice dynamic sketch or something on each creature sheet in lieu of shiny final artworks and record myself making said sketches.

Oh yeah, this morning when I booted up my computer to work it was having some issues, so naturally once I got it sorted out I backed up everything I have so far for my discovery project.  It's now at home, on my pen drive, and on my data drive at school, plus I have many of the jpegs posted here, if not the psd files.

I'd say "nothing will destroy my work now!", but I dare not tempt the spiteful computer gods.  Hopefully my back ups will appease them...

Whee~ back to work!

Wednesday, December 1, 2010

Pick up the Pace!

Okay, I think I've got a design I'm more or less happy with now, good and ugly!  Top middle's what I going with, just gotta draw the limbs on the other side and ad more scraggly hair and MOAR UGLY!

I love wattles, they're so gross and fun to draw.

Okay, one more to go, possibly 2 if I have time, need to do colour variations and then final creature sheets.  I'm definitely not going to have time for even one shiny final artwork :(  oh well.

I should probably name these guys... but... I dunno...  Normally I like naming my critters, but I'd feel really weird standing up in front of the class saying weird fantasy names; I feel self conscious enough just showing the designs >_O daaaah!

Ah well, back to work!

PS: My final animation for classical is going to be one of these things getting nom'd by the big crocodile monster thing. XP  Hop, hop, SKRAWRK! *nom*

Sunday, November 28, 2010

This is Bat Country! ....Er... Pterosaur Country?

Bloody pterosaurs!  Givin' me difficulties...

This was one of the first ideas I had for a monster, a pterosaur/vulture like thing that would attack in flocks.  On it's own a minor annoyance, but in groups rather aggravating.  They'd flock around where there was carrion or around places where the Allicrocogatordile-komodo dragon-pelican-venomous-frog-thing may be hiding (to eat the leftovers of it's meal, this would gives players some warning occasionally without having to watch the ground for suspicious looking rocks all the time)

But I'm having some issues with it, I just can't seem to figure out how I want it to look.  The most developed sketches look too much like a regular pterosaur, and (in my opinion) too strong looking to be a rather weak enemy.  I am probably going to have to go back to my earlier sketches and try again; simplify it down, try to get more vulture in there.

Once I get this one sketched to my liking, I still have 1 or 2 monsters to go.

Saturday, November 20, 2010

"From Beneath you it Devours"

Yeah, I'm gonna try this blog thing for a while longer...  I do this sort of collecting of resources and jotting down ideas anyways, I just don't post it anywhere, it stays in my computer favourites and files.


Allicrocogatordile-komodo dragon-pelican-venomous-frog-thing O3O

Some ideas I'm kicking around for one of the more major monsters that a player would have to face, it hides in the sand, then when you come close, it comes out and noms.  I think I'll go with the topmost design, but I might fix up it's face a bit more, but that will have to go on the back burner along with finalizing the pack animal's horns because I need to get more concrete designs for the other creatures down first.  I don't know if I'm going to have time to do shiny final artworks of my monsters it might just have to be a basic pose.

Lizards are hard to draw... I should really practice drawing creatures other than mammals.... >.>

Friday, November 5, 2010

Discovery Project

So I suppose it's time I posted something a bit more substantial than just links to things that inspire me, so I'm gonna talk about my discovery project.

This term we are required to create something; anything we wish in any medium we wish, we can use it as a precursor to our final project or simply as an opportunity to explore working in a field we haven't before.

Though I came to Foundations uncertain of where I wanted to end up (or even if I would be able to attend VFS for another year) I've pretty much set my sights on Game Design now.  So, while I don't know if this will ultimately tie into my final project, I have decided to head in that direction for my discovery project.

Since one of my most favourite things to do in the whole wide world is draw weird monstery creatures, that's what I'm going to do.  I'm going to design creatures for a mock video game, if I have time I may do more and develop the game world a bit, but my main focus is going to be on the monsters.

At first I was thinking of picking different environments (jungle, aquatic, mountains, plains) and developing a creature for each one, researching animals from each environment to create believable monsters.  However I've decided to instead pick just one environment and design creatures for that one environment.

So I've picked desert as my choice.  I'm thinking of designing a couple of domestic creatures and some wild creatures.

For the domestic creatures:

A Pack animal - similar in role to an ox or donkey, something that would pull wagons and such
Livestock -  right now I'm thinking something sheeplike, though I might move more towards a goatlike design since all that wool in the desert just seems... silly to me
A Herding Animal - Think along the lines of a sheepdog, but it'd be closer to a jackal or desert fox.  these would keep the aforementioned livestock in check

For the wild creatures... I'm not sure what I'll do yet, probably a couple of smaller monsters an maybe one bigger one, since these are the things that would be fought for exp.

Yeah... I'm going more RPG with this, probably fantasy as well, but not high fantasy like Dragon Age, something more along the lines of Monster Hunter.

I could also design monsters geared towards different game genres... but I dunno, I kind of prefer the idea of thinking of one game concept and thinking of monsters to fit into that single game world.